There are 9 types of games you can play on our server at the moment:
Passembloss based:
- Passembloss
- Two-charge passembloss
Mechosoma based:
- Mechosoma
- Team Mechosoma
- Raffasoma
Van-War based:
- Van-War
- Team Van-War
- King of the Threall
- Neptune
PASSEMBLOSS
Abbreviation: Pass
Description:
Racing style game. Players will have to travel to different worlds and pass through multiple checkpoints. The checkpoints are highlighted on the surface. The compass will always point to the next checkpoint.
Winning conditions: Vanger who'll manage to pass through all the checkpoints faster than others is the winner.
Start place:
After joining the game, you can click "Start!" to go into the world immediately. Don't forget about chat, though.
Start place depends on the world where the players appear:
- Fostral - Spiral station or near Podish escave (as Game Master will decide);
- Glorx - Spiral station;
- Necross - Spiral station.
Charge your Spiral, then line up for the start. After successful call-over - go for victory!
Ammunition:
- All weapons are forbidden except small MacHOTine Gun which is used to shoot stinkhorns.
- All ammunition is forbidden except glueks and Rig-devices.
Mechoses:
Any mechos with Spiral capacity of 4 or more.
Ancient Demon is recommended as the most optimal mechos for Passembloss.
Behaviour:
- Don't pass through first checkpoint before start!
- Players are NOT allowed to attack each other. However, head-on collisions are permitted if they are purely accidental.
- If your mechos was destroyed during the race by natural reasons, buy new one in escave and continue driving. If you don't have enough beebs - you lost.
- If you were disconnected from the server for some reason, you can rejoin the game. However, if this happened during the race, you'll lose all your results and will earn penalty time (because your time will be counted from the start of the race anyway).
- Of course, you can abandon race at any time if you're unsure you are able to finish it.
Hints:
- The compass can point either to the next checkpoint (showing C letter) or to the passage to the world where the checkpoint is (showing P letter). Keep an eye on it and your Spiral's charge to avoid annoying situations like being stuck on small worlds or driving excessive distance to the Spiral station on Necross because of discharged Spiral.
- The compass often work incorrectly on small worlds. Be careful. To determine the direction to the next checkpoint, ignore the position of the bug and just watch its distance meter: if the number decreases, you are driving the right direction.
- If you got stuck on small world with discharged Spiral, destroy your mechos. Then buy a new one in escave (if you have enough beebs) and continue race.
TWO-CHARGE PASSEMBLOSS
Abbreviation: 2xC
Description:
Modification of Passembloss. The main idea is the same, but players can drive only mechoses with Spiral capacity of 2. Because this mechoses are fast but much less durable, gameplay changes noticeably.
Winning conditions: Vanger who'll manage to pass through all the checkpoints faster than others is the winner.
Rules, hints and recommendations are the same as in ordinary Passembloss except mechoses.
Mechoses:
Any mechos with Spiral capacity of 2. These are: Oxidize Monk, Ripper, Arcan, Mad Surgeon and Piercator.
Experienced players recommend Oxidize Monk and Mad Surgeon because they are the fastest.
MECHOSOMA
Description:
Racing style game with trading element. Players have to deliver specific amount of items to the escaves on one world.
Winning conditions: Vanger who'll manage to deliver all the items faster than others is the winner.
Start place:
After joining the game, click "Chat" button and wait for the start here.
You can't go into the world before start!
Game Master will explain the rules and game parameters: world where the game takes place, amount of items to deliver and how much of them you can take at once.
After successful call-over click "Start!" button to begin playing.
Ammunition:
- All weapons are forbidden except small MacHOTine Gun which is used to shoot stinkhorns.
- All ammunition is forbidden except glueks and Rig-devices.
Mechoses:
Any mechos.
Spread Spot is recommended as the fastest mechos. You can also choose Ancient Demon as it is more durable and easier to control but slower.
Behaviour:
- You can't go into the world before start!
- Players are NOT allowed to attack each other. However, head-on collisions are permitted if they are purely accidental.
- If your mechos was destroyed during the race by natural reasons, buy new one in escave. Purchase new items to deliver if there are any. Later you'll have to find and pick up all those items that you have lost when you were destroyed (immediately after respawn or after delivering your current cargo, so your bay will be empty). If you don't have enough beebs - you lost.
- If you were disconnected from the server for some reason, you can rejoin the game. However, if this happened during the race, you'll lose all your results and will earn penalty time (because your time will be counted from the start of the race anyway).
- Of course, you can abandon race at any time if you're unsure you are able to finish it.
Hints:
- Fostral and Necross are simple: you buy items in higher escave and deliver them to lower. At the same time, in lower escave you buy items for higher and deliver them there. One such trip "higher - lower - higher" (for Necross) or "lower - higher - lower" (for Fostral) is called ride. Usually, you have to do two rides to finish the game.
- There is a little different gameplay for Mechosoma on Glorx. There are three escaves; in central, VigBoo, where you start the game, you can buy items: valorins and shrubs. Valorins are for Lampasso, the higher escave, and shrubs are for Ogorod, the lower escave. You have to deliver cargo to one of them (sell it at the shop) and go back to VigBoo to buy new set of items. So, one ride here will look like "central - higher - central - lower" or "central - lower - central - higher".
- Remember, ride ends not at the moment you sell all items at the shop of the last escave, but at the moment you leave the escave after that.
- Avoid leaving the escave without cargo if you still need some items to buy there! If you leave the escave without buying items they won't appear in the shop until you visit the other escave.
TEAM MECHOSOMA
Description:
Team modification of Mechosoma. Players are divided into teams by color of mechos; each team have to deliver specific amount of items to the escaves on one world. Amounts of items delivered by each member of one team are summed up into this team's results.
Winning conditions: Team that will manage to deliver all the items faster than others is the winner.
Rules, hints and recommendations are the same as in ordinary Mechosoma.
RAFFASOMA
Description:
Modification of Mechosoma. The main idea is the same, but players can drive only raffa. Raffa is very original kind of mechos and is much more difficult to drive than bigger ones, so the whole gameplay changes greatly.
Winning conditions: Vanger who'll manage to deliver all the items faster than others is the winner.
Rules are the same as in ordinary Mechosoma.
Mechoses:
Any raffa. These are: BLOCH, SMOK, MOTOK, SHROT and DOCHOD.
Experienced players contend that MOTOK is the most optimal mechos; however, this statement is questionable.
VAN-WAR
Abbreviation: VW
Description:
Combat style multiplayer game. King of the hill type. Vangers sort of deathmatch.
Scoring:
- For each opponent you destroy you receive 1 frag.
- For each time your mechos is destroyed you receive 2 penalty points.
- For each time you rejoin the game you receive 1 penalty point.
Winning conditions: Vanger who'll have the least penalty score at the end of the game is the winner. In case several vangers will have an equal amount of penalty points, the winner is the vanger who'll have the greatest amount of frags.
Start place:
After joining the game, click "Chat" button and wait for the start here.
You can't go into the world before start!
After successful call-over click "Start!" button to begin playing.
Ammunition:
- All weapons are permitted.
- All ammunition is permitted except:
1) CrotRig;
2) Incarnators, degradators, amputators. Don't even touch them;
3) Vector.
Mechoses:
Any mechos except AtTractor and Wormaster.
Behaviour:
- You can't go into the world before start. Although, if you left the game because your mechos was destroyed during the battle and you have no beebs to buy a new one, after rejoining the game you can go into the world immediately.
- NO CAMPING on respawn point! Violators will be kicked from the server.
- You are NOT allowed to use Repair stations and even Broken stations. Use glueks instead.
- You are NOT allowed to enter hideouts.
- If your mechos was destroyed, buy new one in escave. Purchase weapons and go for revenge! If you don't have enough beebs - rejoin the game.
- If you were disconnected from the server for some reason, rejoin the game.
- The game finishes when the time runs out or when everyone is bored.
TEAM VAN-WAR
Abbreviation: TVW
Description:
Team modification of Van-War. Vangers sort of team deathmatch (players are divided into teams by color of mechos).
Scoring:
- For each opponent you destroy your team receives 1 frag.
- For each time your mechos is destroyed your team receives 2 penalty points.
- For each time you rejoin the game your team receives 1 penalty point.
Winning conditions: Team which will have the least penalty score at the end of the game is the winner. In case several teams will have an equal amount of penalty points, the winner is the team which will have the greatest amount of frags.
Rules, hints and recommendations are the same as in ordinary Van-War.
KING OF THE THREALL
Abbreviation: KoTT
Description:
Combat style multiplayer game. King of the Threall type! Another sort of deathmatch without using firearms. Destruction derby on Threall. Consists of several rounds.
Winning conditions: There is only one vanger who'll stay alive on Threall. He is the winner... of the round.
Start place:
After joining the game, you can click "Start!" to go into the world immediately. Don't forget about chat, though.
Buy a mechos in escave and a pack of terminators (wormers) if there are any. Charge your Spiral, then drive to Xplo. On Xplo, drive to the passage to Threall and stop near it.
Line up for the start. When all the players will arrive, Game Master will start letting the players through the passage one after another. The player whose nick is named by GM enters the passage, the others are waiting for their turn.
On Threall, find suitable place to stand and wait for the start. Don't attack anyone before the start.
When everyone will be ready, GM will start the call-over; type "z" when you'll be prompted for it, and after you'll see big "CTAPT !!!" message, close the chat and go for victory!
Ammunition:
- All weapons are forbidden except terminators (wormers).
- All ammunition is forbidden (including incarnators, degradators, amputators).
Mechoses:
Any mechos except AtTractor, Wormaster and all kinds of trucks.
Behaviour:
- You can't bear any items or weapons on Threall except terminators! GM can check anyone's bay; violators will be kicked from the server.
- Vangers don't bear firearms in this game, so your only weapon is your mechos. And, of course, terminators - they do little damage but disorientate your opponent for a few seconds.
- If your mechos was destroyed, buy new one in escave. Purchase a pack of terminators if there are any, then charge your Spiral and drive back to Xplo. Stay near the passage to Threall and wait for the next round (it will be announced by GM).
- If you were disconnected from the server for some reason, rejoin the game. However, if this happened during the battle on Threall, you are considered to be withdrawn from current round.
Hint:
- This game is all about destruction derby - whose body is stronger. But except brute force use your mind: remember, Threall is a very dangerous place for any vanger...
NEPTUNE
Description:
Combat style multiplayer game. Everyone takes Queen Frog mechos and enjoys water Van-War on Weexow.
Winning conditions: There is only one vanger who'll stay alive on Weexow. He is the winner... of the round.
Start place:
After joining the game, you can click "Start!" to go into the world immediately. Don't forget about chat, though.
Buy a Queen Frog in escave and weapons for it. Charge your Spiral, then drive to Fostral. On Fostral, carefully drive to the passage to Weexow and stop near it.
Line up for the start. When all the players will arrive, Game Master will start letting the players through the passage one after another. The player whose nick is named by GM enters the passage, the others are waiting for their turn.
On Weexow, find suitable place to stand and wait for the start. Don't attack anyone before the start.
When everyone will be ready, GM will start the call-over; type "z" when you'll be prompted for it, and after you'll see big "CTAPT !!!" message, close the chat and go for victory!
Ammunition:
- All weapons are permitted.
- All ammunition is permitted except incarnators, degradators and amputators.
Mechoses:
Queen Frog only.
Behaviour:
- If your mechos was destroyed, buy new Queen Frog in escave and weapons for it. Charge your Spiral, then drive back to Fostral. Stay near the passage to Weexow and wait for the next round (it will be announced by GM).
- If you were disconnected from the server for some reason, rejoin the game. However, if this happened during the battle on Weexow, you are considered to be withdrawn from current round.
Hint:
- Apparently, steering Queen Frog on the water is not so difficult as driving raffa, but it is equally original and requires some skill. Remember, practice makes perfect!
Game Types
Модератор: [W]DaRK ALeX
- [W]DaRK ALeX
- Van-Warrior
- Сообщения: 637
- Зарегистрирован: Пн фев 14, 2005 10:48 pm
- Откуда: RUSSIA, St.Petersburg
- Контактная информация:
Game Types
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